Alpha update and setup program

Posted on by toinou84.

Hello everyone!

Following the release of the Stargate Network Alpha on December 31, 2017, many of you have reported bugs and other issues related to the installation or features in the game. And we really mean to thank y’all for that! ;-)

So today we release the first Patch, which fixes major problems, including:

  • Involuntary activation of VR mode (nope, VR isn’t planned, sorry guys ;-( )
  • Settings changes not being saved
  • Missing loading screens
  • Non-working language change
  • Various Launcher crashes

Amongst other issues you had reported.

In addition to fixing those bugs, we have developed a brand new installer, which provides the following features:

  • Language selection
  • Installation directory selection*
  • Desktop and start menu shortcuts
  • Uninstalling all game files

* Installation directory defaults to your Windows user private folder. If you wish to install the game in the "Program/Program Files" directory, you will need to run the installer in Administrator mode.

The new installer.

You can now download the installer in our Download section.

If you had already installed the game without the installer, you can keep your current installation, but you will not be able to take advantage of features mentioned above.

To perform the update, if you already have the Stargate Network Launcher installed:
Nothing simpler, launch the Launcher, the update will be downloaded and installed automatically.

If you encounter any issue with this update, try starting anew by removing the game and reinstalling it with the new installer =)

The Stargate Network Team.

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Launch of the Alpha of the new v4.0 version!

Posted on by toinou84.

After two years of work, Stargate Network team is proud to finally introduce the Alpha of the new v4.0 version!

Thanks to the new launcher, it will download automatically every new update and install them for you once they are available.

This will allow us to share more easily minor or major updates.

This new version, made with the Unreal Engine 4, allows us to present the Stargate’s universe in the most realistic way visually and technically.

Thank you for all the encouragements you gave us during those years while the team puts all its heart into the development of the game.

This Alpha will take what we present during the Toulouse Game Show.
We take advantage of this event to thank all of you for passing by and sharing with us your very positive feedback!

We hope you will enjoy our work.

The Stargate Network team.

Windows version :

 

 

 

PS : Our Discord -> https://discord.gg/frP6tV2

https://gallery.stargate-network.net/1470601477WallpaperSGN01_FacebookCouverture.jpg

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[TGS 2017] Breaking news!

Posted on by toinou84.

As promise, here somme news about our participation at Toulouse Game Show 2017.

We will be present Hall 6 Booth 629.

Join us!!!

Stargate Network team

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Toulouse Game Show 2017

Posted on by toinou84.

Red alert! Get ready for the landing of Stargate Network at the Toulouse Game Show 2017!

We will present you in exclusivity the new version v4.0 of Stargate Network under Unreal Engine 4.

This will be the Alpha that we will deploy to the public shortly after the convention.
We can not wait to introduce it to you and have your reactions live!!

See you soon!

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Version 4.0 : What’s new?

Posted on by toinou84.

After the release of the Stargate Network v4.0 teaser last week, we get back to you in order to shed light on the upcoming events:

The v4.0 will be equivalent to the v2.3, but with huge visual improvements.

However, note that this version will be limited to Abydos regarding the planets you’ll be able to visit.

We reserve the right to add some surprises to it anyway, but we won’t disclose any of those for now...

As Unreal Engine 4 allows us to develop a much more beautiful and much more optimised game than UDK, there will be no possible comparison between the v4.0 and the v2.3!

Currently in private Alpha, we will shortly release the game in public Alpha to allow you to enjoy the game at its current stage of development as soon as possible.

Next Alpha and Beta of 4.1, 4.2, ..., versions will however be offered to a few "Beta testers" only.

 

So, what will this public Alpha contain?

Obviously, you can easily guess that it will not be the complete and final 4.0 version.

This Alpha will only allow you to visit the SGC’s Control Room in which you will be able to interact with some elements, as well as dial the Stargate.

On the way from Alpha to Beta, then from Beta to the final v4.0, new areas of the SGC will be opened, especially the Gate Room, which will allow stepping through the Gate to reach Abydos.

All those updates will be automatically downloaded and installed through a new Launcher, that we tried to keep as simple as possible.
Furthermore, this new Launcher will be available for both Windows and macOS platforms!

Indeed, for the first time ever, Stargate Network will also be available and playable on macOS.

We are very pleased to offer you this first Alpha very soon as a foretaste and we thank you all for your numerous encouragements and congratulations!

Among your feedback comments, here are some questions which we think deserve an answer:

 

Why did you go from 2.3 version to 4.0 version, and not simply 3.0?

Theoretically you’re right, this version should have been the 3.0, but for several reasons, we’ve decided to direclty release version 4.0.

Historically, each major version of SGN corresponds to a complete overhaul of the project. The first version was coded using flash, the v2 brought 3D using UDK, and we did promise a v3 with UE4, next-gen engine, as we originally planned to simply import our existing assets into it.

But we were not satisfied with the result at all, it did not live up to our expectations and our ambitions.
We were not able to optimise the game neither, and performances were obviously not good. We could simply not release that.

It was consequently decided that this version 3.0 should never be released, but it allowed the team to go into UE4 in depth, and to push the accuracy of the game to the limits of what is possible, through a huge research work, which was then more than useful in the making of all our new assets. From this moment on, version 4.0 for UE4 made perfect sense.

 

Some could also claim this version skipping is a reference to a well known Microsoft product...

 

What about Atlantis?

The most faithful of you have surely noticed that Atlantis was pretty well advanced in our last video with David Hewlett, but unfortunately the person who’s in charge of it has been sorely lacking time and has hardly progressed. But we hope to be able to include it in a version close to 4.0.

 

Will I need the world’s most powerful computer to play the 4.0 version?

No. It requires some power of course, but it does not need a competition configuration. The game itself is now well optimised.

If your computer is already running greedy games, this should not be a problem.

As well, we have thoroughly refactored the settings menu, allowing you to reduce or increase the quality of the game to best suit your configuration.

During the Alpha and the Beta phases, we are however not safe from various issues or optimisation problems that will be corrected by future updates. And after all, isn’t it precisely the point of those test phases?

 

Do you have any contacts with the MGM?

Not at all, Stargate Network is still an unofficial video game, free and made by fans for fans. Our (star?)gate is of course totally open to the MGM if they want to reach us.

 

The Stargate Network team

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