We are one

Posted on by Janus.

It is with great pleasure that the team announced that Stargate Network is now an association Act 1901 (French law).

It's been a few months since the project was initiated. This has now been done.

This first year of the association begins under the chairmanship of Meardon.

What's the difference?

For you, nothing. If it is only now that we have a legal status, we can offer more.

More ?

For the moment nothing has been decided, the association was young, we are preparing several projects with links Stargate Network. Promised, these projects will not slow down the development of the game.

We can not tell you more for the moment, we prefer you keep the surprise.

Do I join the association?

Unfortunately not. Only those involved in the development of the game, as vast as it is, may be adherent.

For interested people to join us, please contact us.

Can I help otherwise ?

Yes, being a fan of Stargate and true to Stargate Network. You'll be able to donate if you like.

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Monthly point: February 2015

Posted on by Viper61.

Hello everyone!

Today is March 4th, and now its time to get back on what happen this month at Stargate Network.


Version 2.3 available

Last month it was a teaser, a week after was published the 2.3 update you enjoyed I'm sure ;)

This update has bring with it an important announcement: the end of UDK. The team therefore focuses more than ever to advance what will be Stargate Network 3.0, the UE4 release!


An active community

On the occasion of this announcement Qwaser, a french member of SGN's community, make a recap video about the game in its version 2. You can find it here : https://www.youtube.com/watch?v=jpdbtBYEdvY

A second video, in English this time, has also made noise. This is a review of BradPhusion, a youtuber, you can see by following this link : https://www.youtube.com/watch?v=9oAaKsT6C4M

I am talking about this video because it is the cause of increased visibility of the project on the American side. Up to be shared by Dinnerbone, a member of the famous team, Mojang, behind Minecraft.

An event that has enabled us to reach the 2,000 likes on our Facebook page!

To celebrate this milestone, the team has published a special video that you can watch on our Youtube channel : https://www.youtube.com/watch?v=6a3YYit-VWM



To finish this monthly point, we want to remind you Stargate Network still recruiting experienced people: if you are 3D artists, mappers, Unreal Engine specialists (materials, lighting, particles, Blueprint ...) and you think to be able to us help, send us a message via the contact page ! ;)

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New conventions ahead!

Posted on by Janus.

We started in 2014, and we have acquired a taste for it.

We officially announce our presence to not only one, but two conventions !!!

The first will take place in the south of France, close to the Spanish border, it is the ASFA in Amélie les Bains.

Homepage: http://www.asfa.me/


The second will be held in Paris. It is the famous Geekopolis.

Site : http://www.geekopolis.fr/


The whole team will not be present, but it will be a great pleasure to meet you, exchange, and give you some information about the game and our future version on the Unreal Engine 4.

You wil be able to put yourself in the shoes of a SGC technician activating the door with replicas of real keyboards and monitors present in the series.

The appointment is given, we await you! ;)


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Last UDK version

Posted on by Janus.

Let it be said, let it be done.

The Stargate Network team is proud to present the version 2.3.0. This release marks the end of game development with the UDK engine.

We thank all those who supported us in this release, both the Beta testers, countless people writing an email of support, but also all those who follow us on social networks or helped us to find bugs.

Speaking of bugs, version 2.3.0 is still to be regarded as a demo, and like any demo, it contains errors.

We regret to a announce that we will not correct the bugs and errors in this version in order to focus all our efforts on the next version of the Unreal Engine 4 engine.


The team remains active in development and communication.

Again, thank you very much to all!

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Monthly point: January 2015

Posted on by Viper61.

Hello everybody,

The first month of the year is now complete. Let's make a point on what has happen during these 31 days!

On social networks

Since the last article to wish you an happy new year, the team has done a lot of work. And as you've probably noticed, Dr Mckay's work has been particulary highlighted on our Facebook page.

Page has just exceeded 1600 likes by the way, thank you!

As we talk about social networks and work. Do you know that some team members spontaneously stream their work? This is not necessarily announce or rebroadcast. For those interested in, it goes on Hitbox ;)

An update?

This is the question that many ask. The answer, you're all waiting for. This is of course yes! As usual, we will not give any date. But know it will happen very soon (bets are opened?).

This version, stamped 2.3.0 and named Briefing Room, will be available soon. We thank all the beta-testers who helped us to fix bugs in this release. Noted that it will be the last UDK update. Indeed, we decided to end the support for Stargate Network 2.x. This decision means that remaining bugs will not be corrected.


Because it's important, let's highlight the community. It was quite active.

First, Janus offers a mini-website to find out all stargate's coordinates available in-game: gates.janus.ovh.

Otherwise, on the forum, Mical had proposed to work on a possible scenario for future game campaign. To follow his progress, it's here : forum.stargate-network.net/viewtopic.php?f=43&t=1141 (in french).

Finally, if you have a coder soul and want to find a real time map app, our online players map is available in open source on GitHub: github.com/Stargate-Network/RealTimeMap.

That's it for this month. Now, you just have to wait until the release of the update :D

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